Info Node: (lispref.info)Equality Predicates

lispref.info: Equality Predicates
Lisp Data Types
Type Predicates
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Equality Predicates
===================
Here we describe two functions that test for equality between any two
objects. Other functions test equality between objects of specific
types, e.g., strings. For these predicates, see the appropriate chapter
describing the data type.
- Function: eq OBJECT1 OBJECT2
This function returns `t' if OBJECT1 and OBJECT2 are the same
object, `nil' otherwise. The "same object" means that a change in
one will be reflected by the same change in the other.
`eq' returns `t' if OBJECT1 and OBJECT2 are integers with the same
value. Also, since symbol names are normally unique, if the
arguments are symbols with the same name, they are `eq'. For
other types (e.g., lists, vectors, strings), two arguments with
the same contents or elements are not necessarily `eq' to each
other: they are `eq' only if they are the same object.
(The `make-symbol' function returns an uninterned symbol that is
not interned in the standard `obarray'. When uninterned symbols
are in use, symbol names are no longer unique. Distinct symbols
with the same name are not `eq'. Note: Creating Symbols.)
NOTE: Under XEmacs 19, characters are really just integers, and
thus characters and integers are `eq'. Under XEmacs 20, it was
necessary to preserve remants of this in function such as `old-eq'
in order to maintain byte-code compatibility. Byte code compiled
under any Emacs 19 will automatically have calls to `eq' mapped to
`old-eq' when executed under XEmacs 20.
(eq 'foo 'foo)
=> t
(eq 456 456)
=> t
(eq "asdf" "asdf")
=> nil
(eq '(1 (2 (3))) '(1 (2 (3))))
=> nil
(setq foo '(1 (2 (3))))
=> (1 (2 (3)))
(eq foo foo)
=> t
(eq foo '(1 (2 (3))))
=> nil
(eq [(1 2) 3] [(1 2) 3])
=> nil
(eq (point-marker) (point-marker))
=> nil
- Function: old-eq OBJ1 OBJ2
This function exists under XEmacs 20 and is exactly like `eq'
except that it suffers from the char-int confoundance disease. In
other words, it returns `t' if given a character and the
equivalent integer, even though the objects are of different types!
You should *not* ever call this function explicitly in your code.
However, be aware that all calls to `eq' in byte code compiled
under version 19 map to `old-eq' in XEmacs 20. (Likewise for
`old-equal', `old-memq', `old-member', `old-assq' and
`old-assoc'.)
;; Remember, this does not apply under XEmacs 19.
?A
=> ?A
(char-int ?A)
=> 65
(old-eq ?A 65)
=> t ; Eek, we've been infected.
(eq ?A 65)
=> nil ; We are still healthy.
- Function: equal OBJECT1 OBJECT2
This function returns `t' if OBJECT1 and OBJECT2 have equal
components, `nil' otherwise. Whereas `eq' tests if its arguments
are the same object, `equal' looks inside nonidentical arguments
to see if their elements are the same. So, if two objects are
`eq', they are `equal', but the converse is not always true.
(equal 'foo 'foo)
=> t
(equal 456 456)
=> t
(equal "asdf" "asdf")
=> t
(eq "asdf" "asdf")
=> nil
(equal '(1 (2 (3))) '(1 (2 (3))))
=> t
(eq '(1 (2 (3))) '(1 (2 (3))))
=> nil
(equal [(1 2) 3] [(1 2) 3])
=> t
(eq [(1 2) 3] [(1 2) 3])
=> nil
(equal (point-marker) (point-marker))
=> t
(eq (point-marker) (point-marker))
=> nil
Comparison of strings is case-sensitive.
Note that in FSF GNU Emacs, comparison of strings takes into
account their text properties, and you have to use `string-equal'
if you want only the strings themselves compared. This difference
does not exist in XEmacs; `equal' and `string-equal' always return
the same value on the same strings.
(equal "asdf" "ASDF")
=> nil
Two distinct buffers are never `equal', even if their contents are
the same.
The test for equality is implemented recursively, and circular lists
may therefore cause infinite recursion (leading to an error).
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