[Go to CFHT Home Page] Man Pages
Back to Software Index  BORDER=0Manpage Top Level
    Alignment(3X) manual page Table of Contents

Name

Alignment - data type used for aligning interactors

Synopsis

#include <ivplus/alignment.h>

Description

The Alignment data type is used to align one interactor with another or with the world.

Public Data

typedef unsigned Alignment

static const unsigned TopLeft = 0;

static const unsigned TopCenter = 1;

static const unsigned TopRight = 2;

static const unsigned CenterLeft = 3;

static const unsigned Center = 4;

static const unsigned CenterRight = 5;

static const unsigned BottomLeft = 6;

static const unsigned BottomCenter = 7;

static const unsigned BottomRight = 8;

static const unsigned Left = 9;

static const unsigned Right = 10;

static const unsigned Top = 11;

static const unsigned Bottom = 12;

static const unsigned HorizCenter = 13;

static const unsigned VertCenter = 14;

static const unsigned ClosestEdge = 15;

Examples

None.

Files


alignment.h 

See Also

Interactor(3X) , Scene(3X) , World(3X) .


Table of Contents