puzzle(6) manual page
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puzzle - 15-puzzle game for X
puzzle [ -display display ]
[ -geometry geometry ] [ -size WIDTH x HEIGHT ] [ -speed num ] [ -picture filename
] [ -colormap ]
- -display display
- This option specifies the display
to use; see X11(7)
.
- -geometry geometry
- This option specifies the size and
position of the puzzle window; see X11(7)
.
- -size WIDTH x HEIGHT
- This option
specifies the size of the puzzle in squares.
- -speed num
- This option specifies
the speed in tiles per second for moving tiles around.
- -picture filename
- This option specifies an image file containing the picture to use on the
tiles. Try ‘‘mandrill.cm.’’ This only works on 8-bit pseudo-color screens.
- -colormap
- This option indicates that the program should create its own colormap for
the picture option.
Puzzle with no arguments plays a 4x4 15-puzzle.
The control bar has two boxes in it. Clicking in the left box scrambles
the puzzle. Clicking in the right box solves the puzzle. Clicking the middle
button anywhere else in the control bar causes puzzle to exit. Clicking
in the tiled region moves the empty spot to that location if the region
you click in is in the same row or column as the empty slot.
X11(7)
The picture option should work on a wider variety of screens.
Copyright
1988, Don Bennett.
Don Bennett, HP Labs
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